AI Insights · Timothy · January 2023
Top 5 Ultracasual Games in Finland Q4 2022
Discover the performance of the top 5 ultracasual games in Finland during Q4 2022, with insights into their downloads, revenue, and active users.
The fourth quarter of 2022 saw interesting trends in the ultracasual gaming market in Finland. Here’s a closer look at the performance of the top 5 ultracasual games, based on data from Sensor Tower.
Boba Recipe: DIY Bubble Tea from HIGAME Jsc experienced a steady decline in weekly downloads, starting from around 1.9K in early October and dropping to approximately 400 by the end of December. The app's weekly active users followed a similar downward trend, peaking at 4.9K in late October and eventually settling at around 3.4K in late December.
Balls'n Ropes by Rollic Games, released at the end of November, showed a significant increase in weekly downloads, reaching over 3K in mid-December before falling to about 1.5K in the final week of the year. The game saw its weekly active users climb to around 4.4K in mid-December, with a slight dip to 3.8K by the end of the month. Revenue for the game was minimal, with only a small amount generated in the last week of December.
Spiro Art ASMR, another title from Rollic Games, had fluctuating weekly downloads, peaking at nearly 2.8K in early November and then declining to under 100 by the end of December. Weekly active users followed a similar pattern, reaching a high of 3.1K in mid-November before dropping to around 1K by the end of the year. Revenue for this app was modest, peaking at $58 in early November and tapering off to $1 by the end of December.
Fidget Toys Trading: 3D Pop It from Freeplay LLC maintained relatively stable weekly downloads, fluctuating between 400 and 700 throughout the quarter. The app's weekly active users saw a gradual increase, from around 2.1K in late September to approximately 2.6K by the end of December.
Antistress - Relaxing games by Moreno Maio exhibited consistent weekly downloads, ranging from 400 to 600 across the quarter. The game's weekly active users remained relatively stable, starting at around 3.5K in late September and ending at approximately 3.7K in late December. Weekly revenue for this app showed minor fluctuations, peaking at $16 in early October and generally staying between $1 and $8 for the remainder of the quarter.
For more detailed insights on app performance, visit Sensor Tower.